
Consequently, no amount of save-scumming would save the player from lousy card draws the player would likely draw the same cards again after a save-scum, even after shuffling discarded cards into the draw deck. This is not so doable in this game, because this game uses very long lists of seeded RNG rolls. The games’ RNGs may roll differently, or their seeded RNGs are not so long-listed that a reversion to a point that is slightly earlier would be sufficient enough for things to turn out differently. Usually, players who have no issue with save-scumming can work around the lack of a reliable game-saving system by backing up and restoring earlier game saves whenever the whim arises. There are enemies that can fill the player’s deck with useless cards. It will be described shortly, because the article would have to be prefaced with the knowledge of this design issue.

The problem can ruin runs right from the start. There is a significant problem in the design of this game.

The developer of Slay the Spire is not a developer that can achieve that balance, and this reviewer does not take promises or promo blurbs at face value. Not every developer can strike that careful balance of difficulty and gratification though, and not every player can convinced that the challenge is worthwhile. By Gelugon_baat | Review Date: February 22, 2021įor better or worse, there are still indie developers that believe that run-based rogue-lite gameplay can pose challenges that are satisfying.
